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Generating procedural terrains with decimated meshes

Generating procedural terrains with decimated meshes

Apr 9, 2022 25 min read BurstTerrain
This is part one of an ECS Terrain generation tutorial series. However, this first part can be applied to any project, there is nothing ECS/DOTS specific yet. We'll generate a terrain based on a point grid, with reduced density in areas with less detail.
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David
By: David
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